Functions.Functions are very similar to the equivalent of any (non functional) programming language: you can have local variables that will be destroyed once the execution leaves the function and can have both input values and return values. One key aspect of UE4 functions is that you cannot have any latent action inside them, that is, you cannot manipulate. Feb 06, 2020 · UE4 Reflection Overview#. UStruct is the basic type of aggregate structures (anything that contains other members, such as a C++ class, struct, or function), and shouldn’t be confused with a C++ struct (that’s UScriptStruct)..A UFunction is a C++ function that is recognized by the Unreal Engine 4 (UE4) reflection system. UE4 is also object -oriented, hence why blueprint nodes are a thing. this style of programming is what allows devs to reuse the same functions or references many times over. To answer the other part of your question.

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